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12 Route 50 Seaville, NJ
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12 Route 50 Seaville, NJ
(609) 385-0127
Sun-Thurs: Noon - 8 pm
Fri -Sat: Noon - 10 pm
Thread for Special Choice ideas and play testing results.
Tundra Reavers: 75pts
M4 WS5 BS4 S3 T3 W1 I5 A2 LD 8 Rider
M7 WS3 BS0 S5 T4 W3 I2 A3 LD 4 Tundra Beast
Equipment: War Axe, Light Armor
Options: Extra Axe (1pt), Great Weapon (2pts), Flail (2pts), Spear (1pt) Throwing Axe (1pt), Javelin (1pt)
Special Rules: Tundra Beast grants +2 to AS rather than +!, Impact hits (D3), Ill Temper: Must take LD test to restrain from charging.
Huskarls: 13pts
M4 WS5 BS4 S4 T3 W1 I5 A1 LD 8
Equipment: War Axe, Shield, Light Armour
Options: Extra Axe (1pt), Great Weapon (2pts), Flail (2pts), Spear (1pt) Throwing Axe (1pt), Javelin (1pt) Wolf Cloak (1pt, 6+ scaly skin)
Special Rules: Stubborn
Half Giants: 50pts
M6 WS4 BS3 S5 T4 W3 I3 A3 LD 8
Equipment: Hand Weaon, Light Armor
Options: Extra Axe (1pt), Great Weapon (2pts), Flail (2pts), Spear (1pt) Throwing Axe (1pt), Javelin (1pt)
Special Rules: Jotun Blood (stubborn), Rugged Warrior (6+ Scaly Skin)
Wolf Blooded: 16pts
M7 WS5 BS3 S4 T4 W2 I5 A2 LD 8
Special Rules: Frenzy, Regen (5+), Skirmish, Vanguard
Norscan Pillagers: 15pts
M4 WS5 BS3 S4 T4 W1 I5 A2 LD 8
Equipment: War Axe
Options: Great Weapon (2pts), Flail (2pts) Extra Axe (1pt)
Special Rules: Frenzy, Feel No Pain (5+ ward), Unbreakable, Heavily Armed (may take multiple weapons and throw one, once per game with normal strength bonues), Pillage (Units inside buildings are never stubborn against a charging unit of pillagers, it's hard be be brave when your oppent will gladly burn the building down around you!)
Izzy's in the shower so I finally have a second to add some comments. I'm finding I have even less time to work on this than I originally thought. Not that it matters, not like there's any rush to this.
For the Tundra Reavers, the reason I gave them a split profile is because of this little snippet in the latest edition rules: "All cavalry rules apply to monstrous cavalry, with one exception - monstrous cavalry always uses the highest wounds characteristic the model has, rather than automatically using the rider's - indeed, this will normally mean that the model uses the mount's Wounds characteristic."
This would give them a W3 value putting them in line with Necropolis Knights on chariot bases. I didnt add the whole "counts as monstrous infantry" part, but it was all written up in a rush like this post now lol. And yea, they probably should be in the Rare section, the Special slots will probably fill up quick anyway and these guys really should be rare. This might be a good spot for that Ragnar special character unit upgrade. As for unit size, I think Rhinox riders have a minimum of 1, but 3 (like necro knights) seems to be the GW standard. I think the extreme points cost and the percentage limitations of the rare slot will prevent any brokenly large units. Just another thing to play test and see how it works. Should we do Rhinox, Giant Wolves (Space Wolf model?) or Bears?
Huskarls: I agree completly. I'll change it tonight on lunch break.
Half-Giants: Yea, the weapon options were a cut and paste :) I did want to add some kind of range option though, similar to the Ushabti with bows. I'll screw around with the options later tonight at work.
Wolf Blooded: I finally got around to reading the Warhammer version of Berserkers on the Wiki page for Norsca and although I've read differantly about them in real world accounts, Berserkers seem to fit here pretty well or even with some kind of bear unit (Beorg's Bearmen of Urslo, Dogs of War unit comes to mind). We'll try them out, in game, as both M7 and M6 to see which works best.
Pillagers: These were suppose to be a differant take on the Ulvheners from one of the Norse books. They were a frenzied, unbreakable unit that was suppose to be mounted on 40x40 bases with W3 to represent their crazed and durable nature. I gave them the feel no pain to kind of replace the larger bases, but either way works. I just didnt want to copy off the other guys work too much. Although I really do like the idea of making large, scenic bases with just 2 guys on it swinging axes wildly. I'll try to tone these guys down tonight.
I've mostly just been writing ideas down in my notebook as they pop up. I dont get many chances to sit down and type anything up on the computer, especially on the weekend. I found a nice font for the cover of the book though, on Microsoft Word - Hyborian font. Looks perfect. I have a few others listed too for side bars and short stories.
Tundra Reavers
I hadn't seen that change. That makes sense, and solves that problem completely.
I like bears, personally, but giant wolves or rhinox are probably the easier option for modelling purposes (at least if we're going the all GW route).
Huskarl
Changed it for you.
Half-Giant
Gotcha. That makes sense, and I agree. Though I would almost prefer to see them with the ability to throw rocks rather than actual thrown weapons (even if the stats are the same, I prefer that fluff-wise). Though again, I may be making assumptions with them that aren't true (I am picturing them as Ogre sized).
I also like the idea of having a full sized Frost Giant as the army's "rock launcher".
Pillagers
Ok. I like the concept, but I think we could maybe split off the "durable super killy" guys into a separate unit from these ones. I had actually thought of that as a possibility for the "Berserkers". I posted a separate thread to discuss the options for them though.
For the Tundra Reavers, you could use the Sabretusk models from the Ogre Kingdoms Hunter/Beastmaster. You get 2 for 30 as opposed to 1 Rhinox for like 30-40. With the Finecast phasing out all bits and collectors backstock, I'm afraid you'll have to settle for the 5 pack of wolves.
Having fur-clad berzerkers riding saber-tooth tigers into battle is badass IMHO.
For the Half-giants, maybe have them swinging the rocks two-handed in a giant animal hide sling.
Everything looks awesome! Keep up the good work!
These are just my initial impressions before playtesting or any serious number crunching. Call it my gut reaction, if you will.
Tundra Reavers
These seem to be very similar in concept to Rhinox Riders, though the execution is a bit different. I like them, but I have a few concerns.
I tend to not like multi-wound cavalry/single wound riders. It creates something of a bookkeeping nightmare. Multi-wound mounts are typically reserved for heroes, while the unit versions of them tend to be simplified (ae: Bloodcrushers simply have a straight 2 wounds and Rhinox cav have a straight 5 wounds).
My other question is unit size. Is there a minimum unit size? What is the max? I see this as a 3-6 man unit, but it could be bigger (or smaller) depending on what expectations are.
Lastly, is this unit best served as a Special or is it maybe better as a Rare? This is really asking the question, how common are these guys?
Huskarls
I like this unit, though I would almost like to see them even more elite. I wouldn't mind a bump to BS4 to make throwing axes a more potent option. I also wouldn't mind the option of 2pt light armour, which when combined with the shield and wolf pelt would give the army a semi-durable, if expensive, option.
Half Giants
I don't know the particular background for this, but the spear and ranged options for this unit seem odd. I can't imagine them three ranks deep (to gain the benefit of the spears), though throwing axes that hit as hard as bolt throwers does kind of intrigue me...
Wolf Blooded
Nailed it. Though M7 is pretty quick. May need to be toned down to M6.
Pillagers
I like the concept, though there seems to be too much going on for my tastes and it seems to lose the "pillaging" feel with some of the special rules. I actually see this unit as being more of a skirmishing scout/ambush unit. I like the Pillage special rule, though I would also have it allow them to break ranks as long as there are more than 1 full rank in the unit (which would offset the normal Skirmish downside).
I'm not sure how I feel about the Heavily Armed rule. I think just giving them Throwing Axes may be a simpler solution.
Matthew.
Team Good.